Its not a 3D LUT but a 2D LUT that emulates a 3D LUT thats due to limitations in ReShade and has nothing to do with what shader you might want to use. ColorLookUpTable.png is the LUT, does not matter which of the above shader you give it. Does not matter whether its Tuning Palette shader or ME LUT shader, they load LUTs not create them.Ģ. ColorLookUpTable.fx is not a LUT but a shader that loads the LUT. I think you are mixing up a few things here. forum/shader-suggestions/663-.gine-4-color-grading The 3D LUT you have are 256x16 2D LUT that emulate a 3D LUT that solution has been around since month in the ReShade Framework as part of the tuning palette shader. There is no real 3D LUT/textures for ReShade cause it is not supported yet. Does Tuning Palette read these 3DLUT files? They come with 2 files - ColorLookUpTable.fx and ColorLookUpTable.png. dispcalGUI allows creation of 3DLUT's for ReShade and they need to be installed into same folder as ReShade. MonarchX wrote: I do not think Tuning Palette is the same thing. You cannot run ME and Framework at the same time, so to test the 3DLUT shader of the Framework you need to erase ME first (and Framework afterwards if you go back to ME) The tuning palette shader and therefore also 3D LUT feature (TuningPaletteLUT) is in the CustomFX suite and its configuration is in the CustomFX_settings.cfg not the SweetFX_settings.cfg. By default the LUT texture is located in ReShade/CustomFX/textures/, you can either overwrite it or point to another file. The tuning palette shader has an option to load a LUT from disk (you can specify the location in the options). I am not sure if the shader are the same since Marty implemented his in ME and I implemented the one in the Framework. I don't know, but we definitely need more testing! This is too big! All my D3D9 games and all OpenG元2 games work perfectly with 3DLUT, except for Wasteland 2 (OpenG元2). I tested more games and not a single D3D11 game I own works with 3DLUT effect enabled. ReShade framework and/or ReShade SweetFX package with 0.19.2 ReShade works perfectly fine for each and every game I own, be it D3D9, OpenG元2, or D3D11. I am a bit confused about what you're asking. LuciferHawk wrote: Did you try whether it works differently for those games you have issues with when using the 3D LUT shader (part of Tuning Palette shader) in the ReShade Framework instead?ĭX11 should work fine but we know that for Witcher3 for example there happens also an internal calibration similar to LUT that conflicts with post processing I run Windows 10 Pro 圆4 - could this be the cause of D3D11 games not working with 3DLUT's? I cannot stress enough how important this feature is for those who want the highest fidelity image on their monitors! ReShade has gone so far and became such a woderful tool, but THIS is practically revolutionary! I and other people were dreaming of this feature and never thought it would ever come out, but it did!!! Now it just needs to be fixed/improved! Deus Ex - Human Revolution Director's Cut (D3D11) Here are the games that do not work with Color Look Up Tables (3DLUT's): Vampire the Masquerade: Bloodlines (D3D9) Here are the games that work fine with Color Look Up Tables (3DLUT's): All my D3D9 games worked fine and most of my OpenG元2 games also worked fine with 3DLUT. Turning 3DLUT off fixes the issue, but of course 3DLUT is not applied. In those games the screen goes blue or dark gray or some other color. The problem is that 3DLUT's do not work in many D3D11 and some OpenG元2 games. There is a big problem though, but I do not know whether it is with ReShade or with MasterEffect. Using 3DLUT through ReShade does not require Borderless Mode and ReShade 3DLUT's provide a much more accurate images than 1DLUT's, allowing gamers to see games exactly as they were developed and meant to be seen! It also required programs like CPKeeper and Monitor Calibration Wizard to try to lock those 1DLUT profiles and prevent games from resetting them. In the past, only 1DLUT (grayscale or "vcgt" part of ICC profiles) could be applied to games without any colorspace correction and it often required the run games in Borderless Window mode, which could cause stuttering and some other issues. I am going crazy because of this Color Look Up Table (3DLUT) feature in MasterEffect because it is such a big deal! dispcalGUI already supports creation of 3DLUT for ReShade and this feature allows application of full display calibration, including colorspace/color gamut for any game!
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